                               _____________________________________
==============================| Shin Gouki by Phantom.of.the.Server |==========================
                                          [v.2.33]

- contact: potsmugen@yahoo.com.br

- customized version of Capcom's Gouki from the Capcom vs SNK series

- for Linux and Windows Mugen only



===============<Features>===============

- All the essential stuff
- Pretty much every Gouki move ever seen in video games, missing those pointed below
- CvS-like movement
- Damage Reduction, Zero Counter and Recovery Roll, from SFZ3
- Dodge, Roll, Original Combo and Power Charge, from CvS2
- SF3 Parry
- Chain combos, Cancels and Super Cancels
- Different Shun Goku Satsu behaviour depending on the opponent
- Electrocuted, Burned and Midnight Bliss special animations and more =D
- Effects edited from various games
- Sounds from various games, including SFZ3, CvS2 and MvC2
- CvS2 and CFE voice samples
- 4 intros and 5 win poses
- Special intros vs my Evil Ryu and Vega
- Special intros vs Z Sabre User's or Master Gouken's CvS Haohmaru, and Adon by Sepp
- 21 Palettes
- 2 big portraits for you to choose from
- A.I.



===============<Changes since v.2.25>===============

- Some fixes and tweaked stuff
- Added Negative Edge to Hyakki Shuu's variations
- Tenma Shurettou now counters attacks according to where they hit Gouki, not to their type
- Gouki now autofaces the opponent when Super Cancelling Tenma Shinzui Wari
- Re-added the MvC-style Tenma Gou Zankuu
- Shun Goku Satsu no longer deals damage according to the opponent's maximum life points
- Dhalsim can now break out of Shun Goku Satsu
- You can now mash buttons to prevent the opponent from breaking out of Shun Goku Satsu



===============<Changes since v.2.0>===============

- Some fixes and tweaked stuff
- Vega now has two possible speeches instead of just one
- Added super portrait for Lv3 Supers
- Added Jigoku Fuusha
- Added Tenshou Kaireki Jin
- Shun Goku Satsu now deals 60% damage to normal opponents and 80% to evil characters (see
Other Info), no matter how much life and defence they have >=)
- Shun Goku Satsu can no longer be canceled from a connecting normal attack, but now it can 
from Ashura Senkuu
- Rugal can no longer evade Shun Goku Satsu, and now takes extra damage from it. God Rugal
remains the same though
- Tenma Shinzui Wari can now be done from Hyakki Shuu
- Changed a lot of guard flags
- Kongou Kokuretsu Zan's second half is now air blockable
- Added Negative Edge
- Added special intro vs my Vega
- Increased hitvels. Harder to chain now, but the char feels more solid and balanced
- Slightly increased Gou Shouryuu Ken's range, for smoother cancels
- Replaced Original Combo with Excel Combo
- Added Aerial Launcher when Excel Combo is active



===============<What's Missing>===============

- Tenha Touha Zan (SvC: Chaos' ending) and CFE's ending move, or maybe not... he's starting
to have too many moves
- Tweak some edits, namely Tenma Shurettou and Kongou Kokuretsu Zan
- More interaction with my Ryu, Pocket Shin Gouki and other chars
- Maybe some fatality compatibility
- Add Throw Escape
- Remake some FX and add new ones
- Give him more of a final boss feel
- Improve his A.I.



===============<Movelist>===============

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - backward    p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.


<<<<<NORMAL>>>>>

.Zugai Hasatsu: F + y

.Senpuu Kyaku: F + b

.Tenma Kuujin Kyaku: D + b (while jumping forward)

.Seoi Nage: F/B + 2p (near opponent)

.Tomoe Nage: F/B + a + b (near opponent)

.Jigoku-guruma: F/B + b + c (near opponent)

.Jigoku Fuusha: F/B + 2p/2k (near opponent)(Air)


<<<<<SPECIAL>>>>>

.Gou Hadou Ken: D, DF, F, p

.Shakunetsu Hadou Ken: F, DF, D, DB, B, p
   * Button pressed determines number of hits

.Gou Shouryuu Ken: F, D, DF, p

.Zankuu Hadou Ken: D, DF, F, p  (Air)

.Tatsumaki Zankuu Kyaku: D, DB, B, k

.Kuuchuu Tatsumaki Zankuu Kyaku: D, DB, B, k  (Air)

.Ashura Senkuu Zenpou: F, D, DF, 2p/2k
   * Punch travels further

.Ashura Senkuu Kouhou: B, D, DB, 2p/2k
   * Punch travels further

.Zenpou Tenshin: D, DB, B, p
   * Dodges throws; can be cancelled into Hyakki Shuu

.Hyakki Shuu: F, D, DF, k

.Hyakki Gou Zan: do nothing  (during Hyakki Shuu)

.Hyakki Gou Shou: p  (during Hyakki Shuu)

.Hyakki Gou Jin: a or b  (during Hyakki Shuu)

.Hyakki Gou Dan: c  (during Hyakki Shuu)

.Hyakki Gou Sai: any direction + p  (during Hyakki Shuu and near the opponent)

.Hyakki Gou Tsui: any direction + k  (during Hyakki Shuu and near the opponent)

.Tenma Shurettou: D, D, 2p or 2k


<<<<<Lv1 SUPERS>>>>>

.Messatsu Gou Hadou: D, DB, B, D, DB, B, p

.Tenma Gou Zankuu: D, DF, F, D, DF, F, p  (Air)

.Messatsu Gou Shouryuu: D, DF, F, D, DF, p

.Messatsu Gou Rasen: D, DB, B, D, DB, B, k

.Messatsu Gou Senpuu: D, DB, B, D, DB, B, k  (Air)

.Tenma Shinzui Wari: D, DF, F, D, DF, F, k  (Air)
   * Can also be done from Hyakki Shuu


<<<<<Lv2 SUPERS>>>>>

.Kongou Kokuretsu Zan: D, D, D, p

.Tenshou Kaireki Jin: D, D, D, k

*NEW*
.Tenma Gou Zankuu Kouu (temp name): B, DB, D, DF, F, 2p  (Air)
   * Press any kick to cancel and go to recovery state


<<<<<Lv3 SUPERS>>>>>

.Misogi: F, DF, D, DB, B, 2k

.Shun Goku Satsu: x, x, F, a, z


<<<<<MISCELANEOUS>>>>>

.Back Dash: B, B

.Forward Dash: F, F

.Run: F, F (hold)

.Dodge: a + x

.Roll: F + a + x

.Parry (can also be done in the air and/or during guard):
    - F (tap) -> high attacks
    - D (tap) -> low attacks

.Power Charge: b+y  (hold)

.Excel Combo: c+z  (can also be done in the air)
   * When active, you can use Gouki's crouching fierce to start Aerial Raves

.Zero Counter (Gou Shoryuu Ken): B, DB, D, p  (during standing or crouching guard)

.Zero Counter (Sweep): B, DB, D, k  (during standing or crouching guard)

.Fall Recovery: 2p (while falling when hit)

.Recovery Roll: 2k (while falling when hit)
   * Hold F to go further

.Low Jump: U (tap)

.High Jump: D, U

.Chouhatsu: s
   * Increases attack power



===============<Gameplay Notes>===============

- You can only cancel Lv1 Supers and Lv2 Supers into others that aren't Lv3 Supers, even if
your partner's power bar has more than three stocks;

- You can use a Lv1 Super during Original Combo, but it will consume all of your power bar;

- During Original Combo, you can't guard any attacks, and if you get hit you lose half of the
power bar;

- During Original Combo, you can cancel any connecting normal attack into any attack, and any
connecting special attack into any special or super attack;

- Shin Gouki's attack power increases depending on your power bar and the number of taunts
you've done. If you have three (or more) power stocks it increases 5%, two stocks increases
it 2% and one stock 1%. Each time you finish a taunt it increases 5% (up to four times). So,
up to 125% damage can be inflicted. However, Shin Gouki's defense is below average (90%). This
doesn't affect normal throws, Custom Combo nor Shun Goku Satsu and lasts only one round;

- If you hit an opponent while he's attacking, you'll do 20% extra damage; you'll know this
happened when the screen briefly pauses and flashes white;

- While you are getting hit, or even guarding an attack, mash any button to slightly increase
your defence; if done rightt it may save you.

- Some opponents are able to break out of Shun Goku Satsu, such as Gen or Gouki. However other
opponents may recieve extra damage, such as Vega (M.Bison) or Geese Howard (for more details,
check "Other Info");

- To break out of Shun Goku Satsu, the victim must have more than a third of his life points
and quickly mash any buttons. However, you can also mash buttons to prevent him from escaping;

- Kongou Kokuretsu Zan and Tenshou Kaireki Jin destroy projectiles;



===============<Tips and Tricks>===============

- Crouching kicks, Tenma Kuujin Kyakku, Zankuu Hadou Ken, Hyakki Gou Jin, Hyakki Gou Dann,
Tenma Gou Zankuu, Tenma Shinzui Wari, Kongou Kokuretsu Zan and Tenshou Kaireki Jin can hit
lying down opponents, so don't give them any time to rest >=)

- Parry! It fills your power bar and negates all damage the opponent would inflict;

- Try Parrying while guarding to perform a Red Parry, which allows you to cancel your guard
and counter your opponent's attack;

- Zero Counter is probably the best ability CAPCOM ever made up, it can easily turn the tables
so don't be afraid to use it;

- You can adjust the trajectory of Messatsu Gou Rasen and Messatsu Gou Senpuu by holding
forward or backward, useful when the opponent tries to dodge it.



===============<Other Info>===============

<Chars that have maximum resistance to Shun Goku Satsu>
   - Gen, Gouki, Mech Gouki, Pocket Shin Gouki, Shin Gouki and Soul Gen

<Chars that have some resistance to Shun Goku Satsu>
   - Blaze Agent, Dark Sakura, Dhalsim, Evil Ryu, God Rugal and Oyaji

<Chars that recieve 20% extra damage from Shun Goku Satsu>
   - Demitri, Gill, Jedah, Shadow DIO and Vega (M.Bison)
   - Geese Howard, Mukai, Orochi and Ryuji Yamazaki
   - Mech Rugal, Omega Rugal and Rugal
   - Goro, Kintaro, Motaro, Shang Tsung and Shao Kahn
   - Dr. Doom
   - Original Zero, Perfect Weapon MB-02, Sevil Nahte and Shadow Dio


(List is probably incomplete)
More can be added here, so contact me if you know any and I'll consider it.
Also, if you notice that this system isn't working with some char please contact me so I can 
fix it.


<<<<<Selecting the win pose>>>>>

X or A -> Gouki does his horse stance;
Y or B -> Gouki turns his back and says one of two possible speeches: "Shoushi!" (Ridiculous!)
or "Haji to shirei!" (You're a disgrace!);
Z or C -> Gouki stomps the ground, surrounded by an aura and making the whole screen shake
while saying "Orokana!" (You fool!).

<<<<<Extra win poses>>>>>

Win by Misogi -> Gouki turns his back and says "Shoushi!" (Ridiculous!);
Win by Shun Goku Satsu -> Gouki has his back turned with his kanji glowing, says "I am the
Master of the Fist!" and a special background appears.



===============<Move Name Translations>===============

- Credit goes to Chris McDonald and Byakko

Zugai Hasatsu:                    Skull Destroyer
Senpuu Kyaku:                     Whirlwind Kick
Tenma Kuujin Kyaku:               Demonic Air Blade Kick
Seoi Nage:                        Over-the-Shoulder Throw
Tomoe Nage:                       Overhead Judo Throw
Jigoku-guruma:                    Hell Wheel
Jigoku Fuusha:                    Hell Windmill

Gou Hadou Ken:                    Great Surge Fist
Shakunetsu Hadou Ken:             Scorching Heat Surge Fist
Zankuu Hadou Ken:                 Sky-Slashing Surge Fist
Gou Shouryuu Ken:                 Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku:           Sky Slashing Tornado Kick
Kuuchuu Tatsumaki Zankuu Kyaku:   Mid-Air Sky Slashing Tornado Kick
Ashura Senkuu Zenpou:             (demonic warrior) Forward Air Flash
Ashura Senkuu Kouhou:             (demonic warrior) Backward Air Flash
Zenpou Tenshin:                   Forward Roll
Hyakki Shuu:                      Evil Pandemonium Attack
Hyakki Gouzan:                    Evil Pandemonium Great Slash
Hyakki Goushou:                   Evil Pandemonium Great Thrust
Hyakki Goujin:                    Evil Pandemonium Great Blade
Hyakki Gousai:                    Evil Pandemonium Great Smash
Hyakki Goudan:                    Evil Pandemonium Great Snap
Hyakki Gou Sai:                   Evil Pandemonium Great Smash
Hyakki Gou Tsui:                  Evil Pandemonium Great Crash

Messatsu Gou Hadou:               Great Surge Deadly Attack
Tenma Gou Zankuu:                 Great Demonic Sky Slasher
Messatsu Gou Shouryuu:            Great Rising Dragon Deadly Attack
Messatsu Gou Rasen:               Great Spiralling Deadly Attack
Messatsu Gou Senpuu:              Great Whirlwind Deadly Attack
Tenma Shinzui Wari:               Demonic Soul Splitter

Kongou Kokuretsu Zan:             Continent-Destroying Vajra Slash
Tenshou Kaireki Jin:              Sky-Thrusting Ocean-Trampling Blade

Misogi:                           Purification
Shun Goku Satsu:                  Imprisoning Death Flash



===============<Special Thanks>===============

- To the testers: Anfini, Aztec_Soldier, BBH, Byakko, Cybaster, Kairi, Loona, Messatsu,
O Ilusionista, Panda, Psicoso, Psychoblue, Sepp, Soliduma, Terry Bogard, The Dreamslayer,
Valodim and Winane
- The Dreamslayer, for ripping Shin Gouki and his effects, among other stuff from CvS2
- H" and Warusaki3 for their CvS2 effects
- ZweiFuss, for his SF3 rips
- Byakko and Loona for all the useful tips and ideas
- Winane, for his A.I. activation code
- Mugenesis and The Mugen Fighters Guild people for the support
- www.GameFAQs.com, for... the game FAQs =P
- Those who I forgot to mention :P
- You, for downloading my char ;)



===============<Disclaimer>===============

- Gouki, Capcom vs Snk, Street Fighter and Marvel vs Capcom are property of Capcom
- No part of this char can be used for any commercial purposes

.If you find any bugs or would like to make any suggestion/comment, contact me by e-mail